Howdy and welcome to my portfolio!
I’m currently seeking a full‑time role as a systems or technical game designer. Most recently, I wrapped up a one-year contract as a Combat Designer for Deadhouse Sonata at Apocalypse Studios, and I’ve just completed another role with Brazen Animation on Green Ember: Helmer and the Dragon Tomb. These projects fueled my passion as a designer and reinforced my belief in collaborative, player-centered gameplay.
On the side, I’m building a multiplayer co‑op action game called Aetherseed (previously Warrior’s Way). This passion project helps me sharpen my skills in Unreal Engine 5 using the GAS framework, animation locomotion, AI behavior trees, and other core systems in an effort to continue growing and designing at my best.
Click the images below to check out my work!







